- Animoca Brands and Bacasable Global raised $20 million via convertible promissory notes at a $1 billion valuation.
- The Sandbox to enhance features and launch a decentralized mobile platform by 2025.
- Despite a bearish market, The Sandbox reports significant growth with 5.7 million user accounts.
Animoca Brands and its subsidiary Bacasable Global, which operates the expansive metaverse platform The Sandbox, recently completed a significant fundraising effort. According to Yahoo!, the company successfully raised $20 million through the sale of convertible promissory notes, valuing the business at $1 billion. This strategic financial move is aimed at further expanding their metaverse capabilities and innovations.
The funding round was spearheaded by Kingsway Capital, with notable contributions from LG Tech Ventures and True Global Ventures. Investors in this round received convertible notes, which they have the option to convert into equity in Bacasable Global under the same conditions as the existing preference shares.
This latest injection of capital is intended to support The Sandbox in its ambitious project to develop a decentralized mobile metaverse platform, which is expected to launch in 2025. The funds will also facilitate the enhancement of The Sandbox’s existing features, including the addition of new social functionalities, advanced avatar skills, and improvements to its Game Maker and VoxEdit 3D editing tools.
Enhancing User Engagement and Gameplay
With plans to introduce a new multiplayer rules system, The Sandbox is gearing up to offer an enriched gameplay experience that is expected to enter beta testing in late 2024, with a full rollout anticipated in 2025. Since its Alpha launch in November 2023, The Sandbox has seen over 1,000 user-generated experiences developed, evidencing the platform’s active engagement and creativity among its users. Currently, the platform boasts approximately 5.7 million user accounts, each linked to a cryptocurrency wallet.
Market Position and Industry Perspective
Despite a generally bearish sentiment in the broader metaverse market, The Sandbox has demonstrated significant growth and resilience. Over the past year, more than 330,000 unique creators have downloaded The Sandbox’s Game Maker, a no-code tool that facilitates the creation of games within the platform.
Animoca Brands co-founder Yat Siu commented on the evolving landscape of user-generated content (UGC) games, highlighting The Sandbox as a pivotal development in digital ownership rights. Unlike mainstream gaming giants like Minecraft and Roblox, which do not offer digital property rights, The Sandbox is pioneering in providing users with ownership of their creations.